C. Clark, A. Fleshner. Fast Random Genetic Search for Large Scale RTS Combat Scenarios. AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Utah, Oct., 2017 This paper m
Journal of Biomedical Informatics Volume 65, January 2017, Pages 120-131 A new search heuristic, Divided Neighborhood Exploration Search, designed to be used with inference algorithms such as Bayes
Raimbault, M., C. Clark. 2017. Session Based Behavioral Clustering in Open World Sandbox Game TUG. Proceedings from International Conference Foundations of Digital Games Conference, Cape Cod, MA, Aug.
2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) Human Computing (HC) is a successful approach to crowdsourcing scientific research. Despite its success, m