Human and Machine Intelligence (HuMIn) Game Lab @ SMU

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Tag: nk

2018
0
ResearchPublications
2018-11-23

Session Based Behavioral Clustering in Open World Sandbox Game TUG

Raimbault, M., C. Clark. 2017. Session Based Behavioral Clustering in Open World Sandbox Game TUG. Proceedings from International Conference Foundations of Digital Games Conference, Cape Cod, MA, Aug.

2015
0
ResearchFundingProjects
2015-01-01

Applying Data Mining and Machine Learning to User Generated Gameplay Data

follow:

recents

  • ResearchPublications

    Procedural Image Generation Using Markov Chain Wave Function Collapse

    2020-06-24

  • ResearchPublications

    Artificial Psychosocial Framework for Affective Non-Player Characters

    2020-06-24

  • AboutNews

    Barbra Bush Foundation: Panelist at National Summit on Adult Literacy

    2019-11-12

  • AboutNews

    UT Southwestern: Key Note Speaker at U-Hack Med 2019

    2019-11-09

  • AboutNews

    XPRIZE: Presenting at Visioneering 2019

    2019-10-04

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links

  • SMU Guildhall
  • SMU Computer Science & Engineering

© 2023 Corey Clark