Publications

Publications
Clark, C., I. Greenberg, M. Ouellette, 2018. A Model for Integrating Human Computation into Commercial Video Games. Proceedings from IEEE International Conference on Serious Games and Applications in Health, Vienna, Austria, May, 2018
Clark C., M. Ouellette, 2017. Games as a Distributed Computing Resource. Proceedings from International Conference Foundations of Digital Games Conference, Cape Cod, MA, Aug., 2017
Clark, C., A. Fleshner Fast Random Genetic Search for Large Scale RTS Combat Scenarios. AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Utah, Oct., 2017
Raimbault, M., C. Clark. 2017. Session Based Behavioral Clustering in Open World Sandbox Game TUG. Proceedings from International Conference Foundations of Digital Games Conference, Cape Cod, MA, Aug., 2017
Nicholson, C., L. Goodwin, and C. Clark. 2017. Variable neighborhood search for reverse engineering of gene regulatory networks. Journal of Biomedical Informatics, 65:120-131
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