Publications

* student co-authors
Clark, C., M. Ouellette*, K.Csaky, 2019. Training Players to Analyze Age-Related Macular Degeneration Optical Coherence Tomography Scans Using a Human Computation Game. Proceedings from IEEE International Conference on Serious Games and Applications in Health, Kyoto, Japan, Aug, 2019
Breeding, L.*, M. Ouellette*, C. Clark, 2019. Using Applied Cognitive Load Theory and Difficulty Analysis for Educational Game Design For Understanding and Transference of Literacy Skills in Adults. Proceedings from International Conference Foundations of Digital Games Conference, San Luis Obispo, CA, Aug, 2019
Clark, C., I. Greenberg, M. Ouellette*, 2018. A Model for Integrating Human Computation into Commercial Video Games. Proceedings from IEEE International Conference on Serious Games and Applications in Health, Vienna, Austria, May, 2018
Clark C., M. Ouellette*, 2017. Games as a Distributed Computing Resource. Proceedings from International Conference Foundations of Digital Games Conference, Cape Cod, MA, Aug., 2017
Clark, C., A. Fleshner* Fast Random Genetic Search for Large Scale RTS Combat Scenarios. AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Utah, Oct., 2017
Raimbault, M.*, C. Clark. 2017. Session Based Behavioral Clustering in Open World Sandbox Game TUG. Proceedings from International Conference Foundations of Digital Games Conference, Cape Cod, MA, Aug., 2017
Nicholson, C., L. Goodwin*, and C. Clark. 2017. Variable neighborhood search for reverse engineering of gene regulatory networks. Journal of Biomedical Informatics, 65:120-131
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