Adams, E. L., Foster*, P. D., Klinkert*, L. J., Goff*, E., Tseng*, C., Ketterlin-Geller, L. R., Larson, E. C., & Clark, C. (2023). Using a new version of Minecraft to promote computational thinking learning opportunities: Investigating middle grades student outcomes. Roundtable to be presented to the American Educational Research Association place-based conference, Chicago, IL. |
Tseng*, C., Foster*, P. D., Klinkert*, J., Adams, E. L., Clark, C., Larson, E. C., & Ketterlin-Geller, L. R. (2022, August). Using cognitive walkthroughs to evaluate students’ computational thinking during gameplay. Paper presented to the International Conference of the Mathematics Education for the Future Project, King’s College, Cambridge University, UK. |
Foster*, P., Tseng*, C., Klinkert*, L. J., Adams, E. L., Ketterlin-Geller, L. R., Larson, E. C., & Clark, C. (2022, April). Assessing middle school student computational thinking in an immersive game environment. Poster presented at the National Council for Measurement in Education (NCME), San Diego, CA. |
Tseng*, C., Foster*, P. D., Adams, E. L., Ketterlin-Geller, L. R., Larson, E. C., Luo*, V., Klinkert*, L. J., & Clark, C. (2022, April). Incorporating teacher voice in the development of game-based learning environments. Poster to be presented to the American Educational Research Association, San Diego, CA |
Adams, E. L., Tseng*, C., Foster*, P., Luo*, V., Ketterlin-Geller, L. R., Larson, E. C., & Clark, C. (2021). A standard decomposition process to inform the development of game-based learning environments focused on computational thinking. Paper presented to the International Conference on Computational Thinking and STEM Education (Virtual). |
Klinkert*, L. J., Foster*, P. D., Adams, E. L., Clark, C., Ketterlin-Geller, L., Larson, E., Tseng*, C Y., & Luo*, V. (2021). Building Student Computational Thinking using Online Gaming. 2021 STEM for All Video Showcase. http: https://stemforall2021.videohall.com/presentations/1994 |